TCH071 Game Design Quiz 4 Review

TCH071 Game Design Quiz 4 Review

9th - 12th Grade

15 Qs

quiz-placeholder

Similar activities

technology (Computer)

technology (Computer)

3rd Grade - University

20 Qs

UnReal Engine Terms to Know

UnReal Engine Terms to Know

9th - 12th Grade

15 Qs

Game Design Unit 9 Quiz

Game Design Unit 9 Quiz

9th - 12th Grade

20 Qs

Input Devices

Input Devices

11th Grade

20 Qs

GAD Review - 2D Games

GAD Review - 2D Games

9th - 12th Grade

20 Qs

2020 EOY Quiz Game & Sim

2020 EOY Quiz Game & Sim

9th - 12th Grade

20 Qs

Guess The Apps & Games

Guess The Apps & Games

1st Grade - University

10 Qs

Past Technology

Past Technology

KG - Professional Development

10 Qs

TCH071 Game Design Quiz 4 Review

TCH071 Game Design Quiz 4 Review

Assessment

Quiz

Computers

9th - 12th Grade

Medium

Created by

Lynn Hadley

Used 5+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A state of deep engagement that allows a player to fully invest in a game’s world is called:

gameplay innovation

player immersion

truth in storytelling

games-as-art

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The graphical representation of the user’s character or alter-ego is their:

eidolon

voxel

avatar

animus

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In designer Tracy Fullerton’s scale of the relative consequence of different types of decisions, which of the following kinds of decisions is most consequential?

minor

important

inconsequential

necessary

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When a game allows you to pick party members from a large pool, each with different classes and roles but in which no single party combination is clearly superior to others, the game is using:

intransitive relationships

transitive relationships

orthogonal relationships

parallel relationships

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A game that imposes a cost for using certain strategies, but which hides the cost from the player so that they have to discover it during the course of gameplay, is utilizing a:

manifest cost

relational cost

subordinate cost

shadow cost

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A camera that features a consistent or fixed relationship between two axes, resulting in a "flat" view, is called:

a first-person camera

a side-view orthogonal camera

an isometric camera

a top-down orthogonal camera

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Exerting power to achieve a goal is called:

sympathy

empathy

autonomy

agency

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?