UnReal Engine Terms to Know

UnReal Engine Terms to Know

9th - 12th Grade

15 Qs

quiz-placeholder

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UnReal Engine Terms to Know

UnReal Engine Terms to Know

Assessment

Quiz

Computers, Education, Specialty

9th - 12th Grade

Hard

Created by

Cory Whyte

Used 60+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Any object that can be placed into a level. They are a generic Class that support 3D transformations such as translation, rotation, and scale. They can be created (spawned) and destroyed through gameplay code

Actor

AI Controller

Characters

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Possesses a Pawn to represent a non-player character (NPC) in a game.

Actors

AI Controller

Brushes

Characters

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Is an Actor that describes a 3D volume that is placed in a level in order to define level geometry (referred to as BSPs) and gameplay volumes. Used to block-out your levels for gameplay testing

brushes

actors

AI Controller

characters

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Is a subclass of a Pawn Actor that is intended to be used as a player.. It subclass includes a collision setup, input bindings for bipedal movement, and additional code for movement controlled by the player.

Actor

AI Controller

Brushes

Characters

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Defines the behaviors and properties of a particular Actor or Object used in the creation of an Unreal Engine game.

Classes

Components

GameModes

Game States

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Is a piece of functionality that can be added to an Actor. cannot exist by themselves, however when added to an Actor, the Actor will have access to and can use functionality provided by it

Classes

Components

GameModes

Game States

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Class is responsible for setting the rules of the game that is being played. The rules can include how players join the game, whether or not a game can be paused, and level transitions, as well as any game-specific behavior such as win conditions.

Classes

Components

Game Modes

Game States

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