280T- Gamification Exit Ticket

280T- Gamification Exit Ticket

University

8 Qs

quiz-placeholder

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280T- Gamification Exit Ticket

280T- Gamification Exit Ticket

Assessment

Quiz

University

Medium

Created by

Jennifer Cannell

Used 1+ times

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8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification?

the act of playing games

the use of game design elements and game mechanics in non-game contexts

the methods in designing a game

the specific way in which players interact with a game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is one benefit of adding gaming to your class?

Higher student engagement
More distraction
Less planning
Students don't learn about failing

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Students are more likely to learn that failure is part of the process of learning.

True
False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A game is

an entertainment activity that incorporates learning activities to make learners more involved in their learning

tag

adding game elements to non-game environments like education

includes healthy competition with certificates and badges

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification is found in many aspects of our daily lives.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Disadvantages include

mandatory play

immediate feedback

engagement

behavioral changes

7.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Examples of gamification apps within the classroom are

Class Dojo

ClassCraft

Google Classroom

Canvas

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Microsoft

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Apple

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