Lesson 5

Lesson 5

4th Grade

6 Qs

quiz-placeholder

Similar activities

English Year 4 - Hobbies

English Year 4 - Hobbies

1st - 5th Grade

10 Qs

Let's play

Let's play

2nd - 4th Grade

10 Qs

Past Continuous

Past Continuous

4th Grade

10 Qs

activities, hobbies and sports

activities, hobbies and sports

4th Grade

10 Qs

Lesson 5 Ready Reading

Lesson 5 Ready Reading

4th Grade

10 Qs

"It All Began with Spacewar" day 3

"It All Began with Spacewar" day 3

4th Grade

5 Qs

FREE-TIME ACTIVITIES

FREE-TIME ACTIVITIES

4th Grade

10 Qs

Leisure Activities

Leisure Activities

KG - 4th Grade

10 Qs

Lesson 5

Lesson 5

Assessment

Quiz

English

4th Grade

Hard

CCSS
RI.4.2, L.4.4A, RI.4.1

+1

Standards-aligned

Created by

Dara Gibbs

Used 37+ times

FREE Resource

6 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which sentence is the main idea?

Many companies began making computer video games.

Spacewar! helped introduce computer games to the world.

Spacewar! showed what a computer could do.

Pong was invented by electrical engineers.

Tags

CCSS.RI.4.2

2.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Which three are key details that support the main idea?

Spacewar! showed what a computer could do and was fun to play.

Pong was so successful, Bushnell started a company to make and sell it.

Many companies began making computer video games.

Stars and gravity were added to make the game more realistic.

Tags

CCSS.RI.4.1

CCSS.RI.4.2

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of these details is not important enough to include in a summary of the article?

Spacewar!, the worlds first video game, began the age of electronic games.

Games were ideal for exploring what computers could do.

Space Invaders, Asteroids, Sea Wolf, and Carnival were all arcade games.

Spacewar! was too difficult for most people to play.

Tags

CCSS.RI.4.1

CCSS.RI.4.2

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Part A

Which sentence best summarizes key details in paragraph 8?

Nolan Bushnell and Ted Dabney designed Computer Space.

Dabney's and Bushnell's failure with Computer Space led them to create pong, which was successful.

Computer Space was not a hit with game players.

Games created by the Atari company were ideal for discovering the intelligence of computers.

Tags

CCSS.RI.4.2

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Part B

Which sentence from the passage best supports your answer to Part A?

"About the same time, Nolan Bushnell and Ted Dabney, two electrical engineers, designed the games Computer Space."

"Bushnell described the game as a cosmic dogfight between a spaceship and a flying saucer."

"An expert on arcade games, Bushnell matched the excitement of table tennis with the fun of a pinball machine."

"Pong was so successful that Bushnell founded the Atari company to manufacture and sell the game."

Tags

CCSS.RI.4.1

CCSS.RI.4.2

CCSS.RI.4.8

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Read the sentence from paragraph 6.


Spacewar! proved too bulky and complicated for the average person to play. For years, it remained a researcher's game.


What does the word average mean as it is used in the sentence?

younger

ordinary

outstanding

important

Tags

CCSS.L.4.4A