
Unit 5 Game Design
Authored by Austin Sloan
Computers
9th - 12th Grade
Used 5+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a law in the game code which prevents a certain action or dictates a consequence or result of an event?
mechanic
contract
rule
game state
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
You're running a playtest of your game, and the results are in: players are exhibiting low engagement. Interviews and surveys suggest that the players feel like their actions aren't having an effect on anything and there's nothing to work towards. What element of your game should you review and edit?
goal design
linear progression
punishments
mechanics
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a subtle way the Mario games reward players for collecting coins—even when players don't know that picking up 100 will give them an extra life?
removing the coins once they've been touched
slowing the player down as they collect more coins
touching coins creating a pleasant sound effect
making the coins pretty to look at/shiny
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What mechanic is necessary for a designer interested in creating a game where enemies are destroyed when a player jumps on their heads?
physics engine
velocity modelling
collision detection
pre-rendered motion
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
GameObjects are automatically tagged by default in Unity.
True
False
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What job is often synonymous with mission designer at many game studios?
background designer
game architect
scenario writer
level designer
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
While they have distinct definitions, in practice, game rules and game mechanics are often so intertwined that it's difficult to distinguish between them.
True
False
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