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Unit 5 Game Design

Authored by Austin Sloan

Computers

9th - 12th Grade

Used 5+ times

Unit 5 Game Design
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a law in the game code which prevents a certain action or dictates a consequence or result of an event?

mechanic

contract

rule

game state

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

You're running a playtest of your game, and the results are in: players are exhibiting low engagement. Interviews and surveys suggest that the players feel like their actions aren't having an effect on anything and there's nothing to work towards. What element of your game should you review and edit?

goal design

linear progression

punishments

mechanics

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a subtle way the Mario games reward players for collecting coins—even when players don't know that picking up 100 will give them an extra life?

removing the coins once they've been touched

slowing the player down as they collect more coins

touching coins creating a pleasant sound effect

making the coins pretty to look at/shiny

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What mechanic is necessary for a designer interested in creating a game where enemies are destroyed when a player jumps on their heads?

physics engine

velocity modelling

collision detection

pre-rendered motion

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

GameObjects are automatically tagged by default in Unity.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What job is often synonymous with mission designer at many game studios?

background designer

game architect

scenario writer

level designer

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

While they have distinct definitions, in practice, game rules and game mechanics are often so intertwined that it's difficult to distinguish between them.

True

False

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