GADV 03 - Scripting

GADV 03 - Scripting

9th - 12th Grade

10 Qs

quiz-placeholder

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GADV 03 - Scripting

GADV 03 - Scripting

Assessment

Quiz

Computers

9th - 12th Grade

Medium

Created by

Doug Finn

Used 10+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

What is the game loop?

A for loop, while loop, or do while loop.

The sequence of processes that run from the start to the end of a game.

A sequence of processes that run continuously as long as the game is running

A cycle of actions that you repeat over and over within a game.

2.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Media Image

What are the three main high-level game loop processes?

Play, Process, Win/Lose

Input, Process, Output

Input, Update, Render

Play, Update, Render

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which programming language is used for Unity scripting?

Java

C#

None. Unity uses components.

JavaScript

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is a Unity component

A C# class that is part of the Unity API

A resusable C# script that defines some specific functionality

A C# script that implements a specific part of the functionality of a game

A C# script that implements a specific part of a GameObject's functionality

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This script cannot be used as a GameObject component -- why not?

It does not subclass MonoBehaviour

It is not a part of the Unity API

It does not implement all the MonoBehaviour lifecycle methods

It has not been added to any GameObject yet

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which of these is a MonoBehaviour method inherited by its subclasses?

FixedUpdate()

LastUpdate()

FinalUpdate()

UpdateGUI()

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is the role of the Rigidbody component?

To make a GameObject shatter when a force is applied

To add physics to a GameObject.

To make a GameObject fall under gravity

To make a GameObject behave like an object in the real world

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