
G6.GRADE 6- ICT UNIT 3 - COMPUTATIONAL THINKING
Authored by Rodina Mohamed Ahmed Ibrahim
Other
1st Grade
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21 questions
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1.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
1. An (a) is a plan to solve a problem.
2.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
2. A (a) stores value.
3.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
3. A programmer must know ............................ ........................ to plan and make a program.
(a)
4.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
4. The ready-made variable ‘answer’ is in the (a) block.
5.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
5. (a) use algorithms to plan their work.
6.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
6. A (a) is a program structure to carry out the same task over and over again.
7.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
7. (a) means using the same program for a new task.
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