Gamification

Gamification

University

5 Qs

quiz-placeholder

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Gamification

Gamification

Assessment

Quiz

Education

University

Practice Problem

Hard

Created by

Mingming Zheng

Used 1+ times

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5 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

 Gamification can be used as an intervention in which of the following fields?

Cognitive

Emotional

Social

Competence

2.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

Gamification is defined as the use of _,_,_ to promote expected behavior.

3.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What aspects of educational gamification propose to use similar games to shape learners' behavior?

Rule system

Player experience

Operational approach

Cultural role

4.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

We must clearly define the​_ of gamification, evaluate its ​_ ​ , explore the current _​  and future ​ _ ​ , and better understand the ​_ ​  behind gamification.

5.

OPEN ENDED QUESTION

30 sec • 1 pt

What role can the potential of gamification play?

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