Search Header Logo

Gamification

Authored by Mingming Zheng

Education

University

Used 1+ times

Gamification
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

5 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

 Gamification can be used as an intervention in which of the following fields?

Cognitive

Emotional

Social

Competence

2.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

Gamification is defined as the use of _,_,_ to promote expected behavior.

3.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What aspects of educational gamification propose to use similar games to shape learners' behavior?

Rule system

Player experience

Operational approach

Cultural role

4.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

We must clearly define the​_ of gamification, evaluate its ​_ ​ , explore the current _​  and future ​ _ ​ , and better understand the ​_ ​  behind gamification.

5.

OPEN ENDED QUESTION

30 sec • 1 pt

What role can the potential of gamification play?

Evaluate responses using AI:

OFF

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?

Discover more resources for Education