To do or Not to Do

To do or Not to Do

6th - 8th Grade

5 Qs

quiz-placeholder

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To do or Not to Do

To do or Not to Do

Assessment

Quiz

Computers

6th - 8th Grade

Hard

Created by

Lori Mullins

Used 8+ times

FREE Resource

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Why would a programmer use conditionals within a project?
To have the robot loop behaviors
To have the robot spin its motor in a sequence
To have the robot make decisions
To have the robot play sounds

2.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Media Image
In this project, according to the project flow, what is the next block that the project will run if the first condition of the Brain Up button being pressed is false (released)?
The second condition of the Brain Down button being pressed will be checked.
The [spin] block
The [wait until] block
The [stop motor] block

3.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Media Image
This project is running and the robot turned right. What condition is true?
The Check button is pressed
The Up button is pressed
The Check button is NOT pressed
The Up button is NOT pressed

4.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Media Image
Which of the following is the best pseudocode for this project?
If the Brain Up button is pressed (TRUE) and the Brain Down button is pressed (TRUE), lower the arm. If the Brian Up button is pressed (TRUE) and the Down button is released (FALSE), raise the arm. If the Brain Up or Down buttons are pressed (TRUE), stop the Arm Motor.
Raise the arm when two buttons are pressed. Lower the arm when one button is pressed. Turn right when no buttons are pressed.
If the Brain Up button is pressed (TRUE), then spin the arm up. If it is released (FALSE), then check if the Brain down button is pressed. If the Brain Down button is pressed (TRUE) spin the arm down. If it is released (FALSE) then stop the arm.
Use the Check, Up, and Down buttons as a UI

5.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Which of the following is NOT a type of User Interface?
IQ Controller
A door knob
A smartphone touchscreen
Buttons on a microwave