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Lighting in Blender

Authored by Pratana Choosang

Design

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Lighting in Blender
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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the four lighting types provided by Blender?

Point light, sunlight, spotlight, area lights

Key light, fill light, rim light, backlight

Diffuse light, specular light, volumetric light, shadow light

Soft light, hard light, directional light, ambient light

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of three-point lighting?

To create realistic shadows

To add depth and definition to the subject

To provide even lighting in all directions

To create soft and dispersed light

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are gobos used for in lighting?

To create interesting shapes and patterns of light

To control the power and intensity of the light

To add color and saturation to the light

To create soft and diffused lighting

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of global illumination in rendering?

To simulate realistic bounce lighting

To create sharp and defined shadows

To add color and saturation to the scene

To control the exposure and brightness of the image

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you mimic real-life color temperatures for lights in Blender?

By adjusting the power and intensity of the lights

By using different types of light sources

By changing the color management settings

By adding filters and gels to the lights

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