Tech Integration: Sim & Gamification

Tech Integration: Sim & Gamification

University

10 Qs

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Tech Integration: Sim & Gamification

Tech Integration: Sim & Gamification

Assessment

Quiz

Instructional Technology

University

Practice Problem

Easy

Created by

maria augusto

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of using simulation in technology integration?

To make technology integration more expensive

To provide a safe environment for testing new technologies

To limit the use of new technologies

To slow down the implementation process

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can gamification enhance the learning experience in technology integration?

Gamification makes learning boring and uninteresting for learners.

Gamification enhances the learning experience in technology integration by making it more engaging, interactive, and motivating for learners.

Gamification leads to a decrease in learner engagement in technology integration.

Gamification has no impact on learner motivation in technology integration.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Give an example of a simulation software commonly used in educational settings.

Fortnite

SimCity

Minecraft

The Sims

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some benefits of incorporating gamification in technology-based lessons?

Delayed feedback

Decreased student engagement and motivation

Increased student engagement, motivation, participation, enhanced learning outcomes, collaboration, and immediate feedback.

Limited learning outcomes and collaboration

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the concept of 'serious games' in the context of technology integration.

Serious games refer to games that are not played on any technological devices.

Serious games are games designed for purposes like education, training, or health improvement, using technology to create interactive learning experiences.

Serious games are games designed for entertainment purposes only, with no educational value.

Serious games are solely focused on physical activities and have no digital component.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role does feedback play in simulation-based learning?

Feedback provides learners with information on their performance.

Feedback is only given at the end of the simulation

Feedback has no impact on learning outcomes

Feedback is only useful for advanced learners

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Discuss the importance of engagement in gamified learning environments.

Gamified learning environments are only effective if they are boring and unengaging.

Engagement in gamified learning environments leads to decreased motivation and participation.

Engagement in gamified learning environments is important because it enhances motivation, promotes active participation, and increases retention of information.

Engagement in gamified learning environments is irrelevant and does not impact learning outcomes.

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