EdTech Test Quiz

EdTech Test Quiz

University

10 Qs

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EdTech Test Quiz

EdTech Test Quiz

Assessment

Quiz

Others

University

Practice Problem

Easy

Created by

Cj Gallardo

Used 3+ times

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of these can't you do with MALL (Mobile Learning)?

a) Use language learning apps.

b) Do grammar drills on your phone.

c) Work together on projects with classmates using phones.

d) Take a written test on a computer.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

CALL (Computer Language Learning) is mostly for:

a) Talking to a computer program to practice pronunciation.

b) Taking tests with multiple choice questions.

c) Discussing topics with real people online.

d) Writing essays for a grade.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Game-based learning might NOT be good for:

a) Making learning more fun.

b) Solving puzzles and thinking critically.

c) Working together with classmates.

d) Getting so focused on the game you forget what you're learning.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A design gamification in class wouldn't use:

a) Points for completing tasks.

b) A leaderboard to see who's doing well.

c) Different difficulty levels for different students.

d) Taking away recess for bad grades in the game.

5.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

MALL and CALL are similar because they both:

a) Don't need any technology besides a computer lab.

b) Can be used to learn at your own pace.

c) Give you feedback and personalize your learning.

d) Require a teacher to be present at all times.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When making a learning game, you should NOT focus on:

a) Making the game connect to what you're learning.

b) Having cool graphics and sound effects.

c) Making sure everyone enjoys it.

d) Explaining the rules and giving you time to practice.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamifying your class doesn't need:

a) Knowing what you want students to learn.

b) Picking game ideas that fit your learning goals.

c) Making sure gamification works well with your lessons.

d) Throwing the whole thing out if it doesn't work well.

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