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Chapter 10- Technology

Authored by Maryanna Smith

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University

Chapter 10- Technology
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt


This is an online network used for business, personal computing and education.

Geomapping

Cloud Computing

Search4This

Multi-touch Technology

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What content is created through collaboration and interaction through social media

Search4This

Gamification

Geomapping

Open Content

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which one could you use to add game elements to your instruction?

Gamification

ATOMS

Kahoot

Quizzizz

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Robotics and modeling are tools on the approach to the Makerspaces.

True

False

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which is a resource to gamify your classroom?

World Peace Game

KaHoot

Google Forms

Scratch

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Software and online resources to adjust to a student's learning needs as needed.

Geomapping

Search4This

Adaptive Learning Technologies

Internet

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

3D Printer creates 2D objects from information created from within your computer aided design software.

True

False

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