Quiz tentang Pembuatan Game dengan Unity

Quiz tentang Pembuatan Game dengan Unity

11th Grade

23 Qs

quiz-placeholder

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Quiz tentang Pembuatan Game dengan Unity

Quiz tentang Pembuatan Game dengan Unity

Assessment

Quiz

Computers

11th Grade

Hard

Created by

Firawati Asrul

FREE Resource

23 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of GameObject in Unity?

To store all scripts used in the game.

To represent all objects in the scene, such as characters, enemies, and other objects.

To manage lighting in the scene.

To manage the camera view in the scene.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is meant by Asset in Unity?

Files used in game development, such as 3D models, textures, sounds, etc.

Scripts that control the behavior of GameObjects.

Scenes that contain all objects in the game.

Unity projects that are currently being worked on.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of Inspector in Unity?

To view the hierarchy of objects in the scene.

To view and change properties of the selected object.

To write scripts.

To manage the camera view.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is meant by Prefab in Unity?

A GameObject that is already made and can be reused.

A script that controls the behavior of GameObjects.

A scene that is already made and can be used as a template.

A Unity project that is completed.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How to create a new GameObject in Unity?

By right-clicking in Hierarchy and selecting Create.

By importing a 3D model.

By writing a script.

By copying an existing GameObject.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of the Collider component in Unity?

To make objects move.

To detect collisions between objects.

To make objects visible.

To make objects rotate.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of the Rigidbody component in Unity?

To make objects move physically.

To make objects rotate physically.

To detect collisions between objects.

To make objects visible.

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