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Theories and Principles in the Use and Design of Technology

Authored by Randolf Colegio

Education

12th Grade

Used 2+ times

Theories and Principles in the Use and Design of Technology
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to Edgar Dale's Cone of Experience, which type of experience is the most abstract?

Still Pictures

Verbal Symbols

Motion Pictures

Direct Purposeful Experience

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of a contrived experience?

Field trips to a manufacturing plant

CPR training using a dummy

Watching a documentary on marine life

Reading a textbook chapter

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Dale's Cone of Experience, "Motion Pictures" are primarily used to:

Engage students in direct, hands-on learning

Display abstract concepts through verbal communication

Reconstruct reality through audiovisual means

Encourage self-guided learning

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which component of the TPACK model involves understanding how to utilize technology to manage student learning?

Pedagogical Content Knowledge (PCK)

Technological Pedagogical Knowledge (TPK)

Technological Content Knowledge (TCK)

Content Knowledge (CK)

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the TPACK model, PCK refers to:

The intersection of pedagogy and content to address learning styles

Techniques to manage student behavior using technology

Knowledge of specific technologies related to content delivery

Integrating technology solely for technical skill development

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which model supports teachers in incorporating technology at different levels of integration?

Dale's Cone of Experience

TPACK Model

SAMR Model

Constructivist Model

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A teacher wants students to simulate a scientific experiment without access to a real laboratory. According to Dale's Cone of Experience, what type of activity would be most appropriate?

Direct Purposeful Experience

Dramatized Experience

Contrived Experience

Verbal Symbols

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