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3D Unit 6 recap

Authored by Connor Bailey

Arts

11th Grade

Used 3+ times

3D Unit 6 recap
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11 questions

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1.

DRAG AND DROP QUESTION

1 min • 1 pt

In 3D modelling the order of our workflow is

​ (a)   , ​ (b)   ,​ (c)   , ​ (d)   ,​ (e)  

Initial Ideas
Research
Plan
Create
Evaluation
Debug
Develop
Animate
Test
Iterate

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When planning your 3D models, should you have a drawn concept?

YES

NO

3.

MATCH QUESTION

1 min • 1 pt

Match the following

Merges vertices that are touching

Target Weld

Adds a single vertex or an edge loop

Multi Cut

Selects a vertex and welds it to another

Insert Edge Loop

Inserts singular or multiple edge loops

Merge

4.

DRAG AND DROP QUESTION

1 min • 1 pt

A high polygon model is used to​ (a)   details onto the texture map for a low poly model's textures.

bake
create
make
further
fake

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The 3D model has been cut up into 2D pieces for the baking and texturing process. What is it called?

UV Map

xNormal

Normal map

Ngons

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does a Normal map do?

Stores surface detail as a texture to simulate details on the model like bumps scratches, extrusions, wrinkles etc.

Computes how far the light has reached the depths of the models and then bakes the detail into a map to imitate depth.

Adds the colour to the model through RGB channels

Defines whether the model is a metal or not

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does a Ambient Occlusion map do?

Stores surface detail as a texture to simulate details on the model like bumps scratches, extrusions, wrinkles etc.

Computes how far the light has reached the depths of the models and then bakes the detail into a map to imitate depth.

Adds the colour to the model through RGB channels

Defines whether the model is a metal or not

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