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Get in the Zone: The Psychology of Video Game Design

Authored by Margaret Anderson

English

7th Grade

CCSS covered

Used 17+ times

Get in the Zone: The Psychology of Video Game Design
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is psychology?

the study of plants and animals.

the study of weather patterns.

the scientific study of the mind and behavior.

the study of ancient civilizations.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In paragraph 3, the author introduces the idea of “flow” in order to ____________

describe a strategy used by successful players of video games

explain why some video games are better than others

show how creators of video games work together

encourage readers to try different kinds of video games

Tags

CCSS.RI.7.2

CCSS.RL.7.2

CCSS.RI.6.2

CCSS.RL.6.2

CCSS.RL.8.2

3.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Which two phrases from paragraph 4 help the reader understand the meaning of effortless?

easy to complete

a flow state

performance is automatic

wholly focused

Tags

CCSS.RI.7.4

CCSS.RL.6.4

CCSS.RL.7.4

CCSS.RL.8.4

CCSS.RI.6.4

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author includes the section title “Challenge” to show —

why video games require skill in order to be finished

why people try to quickly complete the challenges in a video game

why people purchase so many different types of video games

why video games increase in difficulty as players become more skilled

Tags

CCSS.RI.1.5

CCSS.RI.2.5

CCSS.RI.K.5

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the meaning of the word "subjective"?

Following a set of rules
Based on scientific evidence
Related to physical objects
Based on personal opinions or feelings rather than facts.

Tags

CCSS.RL.11-12.6

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which word or phrase from the text in paragraph 9 helps the reader understand the meaning of the word focus?

flashlight beam

irrelevant info

disoriented

unmotivated

Tags

CCSS.RI.7.4

CCSS.RL.6.4

CCSS.RL.7.4

CCSS.RL.8.4

CCSS.RI.8.4

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The phrase goals without rewards are like pancakes without maple syrup in paragraph 11 is an example of a —

metaphor illustrating the role of rewards in gaming

simile emphasizing the importance of rewards

personification of pancakes to highlight the rewards earned

hyperbole exaggerating the need for rewards in life

Tags

CCSS.RI.7.2

CCSS.RL.7.2

CCSS.RI.6.2

CCSS.RL.6.2

CCSS.RL.8.2

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