
7.2 Usability

Quiz
•
Design
•
12th Grade
•
Easy
Aaron Metz
Used 1+ times
FREE Resource
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are usability objectives?
Usability objectives are goals set to ensure a product is user-friendly and meets user needs.
Usability objectives are financial targets for a product.
Usability objectives are unrelated to user experience.
Usability objectives are only concerned with the aesthetic design of a product.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The benefit of enhanced usability related to product acceptance is:
Increased user satisfaction
Higher production costs
Decreased product lifespan
Reduced market reach
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Enhanced usability affects productivity by:
increasing efficiency and reducing errors
decreasing efficiency and increasing errors
having no impact on efficiency or errors
making tasks more complicated
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does affordance mean in user-product interfaces?
The visual design of a product
The usability of a product
The perceived and actual properties of a product that determine how it could be used
The aesthetic appeal of a product
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The role of 'Intuitive Logic & Organization' in good user product interfaces is to:
Enhance user experience by making navigation easy and predictable.
Complicate the user interface to challenge users.
Focus solely on aesthetic design without considering functionality.
Ignore user feedback and preferences.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does 'Ease of Use' mean in the context of design principles?
It refers to the aesthetic appeal of a design.
It refers to how user-friendly and accessible a design is.
It refers to the cost-effectiveness of a design.
It refers to the technical complexity of a design.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The principle of 'Mapping' in design is:
The relationship between controls and their effects.
The use of colors to enhance aesthetics.
The process of creating prototypes.
The method of user testing.
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