DVR Systems Quiz

DVR Systems Quiz

University

10 Qs

quiz-placeholder

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DVR Systems Quiz

DVR Systems Quiz

Assessment

Quiz

Education

University

Medium

Created by

KARTHIKEYAN AP-CSE

Used 1+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of improving latency and frame rates in VR systems?

To reduce the power consumption of the system

To improve the accuracy of the rendering process

To avoid tearing and reduce latency in pixel switching

To increase the resolution of the display

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How long can it take for a smartphone LCD screen to switch pixels?

1 ms

8 ms

20 ms

100 ms

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What hypothetical device could potentially eliminate all latency problems in a VR system?

A powerful GPU

A fortune teller

A faster VR headset

A more powerful operating system

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a question that would need to be answered by a "fortune teller" to eliminate latency in VR?

At what time will the pixels be switching?

What will be the positions and orientations of virtual world models?

How many frames will the system process per second?

Where will the user be looking at that time?

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is post-rendering image warp used for in VR systems?

To reduce the display resolution

To adjust the image before scanning out to the display

To predict the user's movements

To improve frame rates by increasing the resolution

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a limitation of image warping when changing viewpoints in VR?

It is computationally expensive

It causes motion parallax issues

It increases the number of frames per second

It improves depth perception

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the process of artificially increasing the frame rate by inserting warped frames called?

Rendering

Inbetweening or tweening

Post-processing

Frame doubling

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