Islander Class Mechanics and Functions

Islander Class Mechanics and Functions

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

In this video, Code Monkey continues developing the Demoman character from Team Fortress 2 in Unity. The tutorial covers setting up a melee attack system, implementing a speed bonus for each enemy killed, and testing these features. Additionally, it explains how to reset the speed bonus when the player is hit. The video provides a step-by-step guide to coding these functionalities, ensuring the game mechanics work smoothly.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the video tutorial?

Designing a user interface

Creating a new character in Unity

Developing a melee weapon system

Implementing a new game level

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which function is used to handle grenade input separately?

handleMeleeInput

handleGrenadeInput

handleAnimation

handleWeaponSwitch

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the Islander melee attack?

To unlock new levels

To change character appearance

To grant a speed bonus

To increase health

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What utility is used to add camera shake during the melee attack?

CodeMonkeyUtilities

CameraShakeUtility

ShakeEffectManager

UnityCameraUtils

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the speed bonus calculated for each enemy killed?

By reducing the enemy's speed

By increasing the player's health

By multiplying the bonus speed by the number of enemies

By adding a fixed value to the player's speed

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial value of the bonus amount in the Islander class?

5

10

0

1

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the maximum cap set for the speed bonus?

10

7

3

5

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