Endless Runner Game Mechanics

Endless Runner Game Mechanics

Assessment

Interactive Video

Computers

9th - 10th Grade

Practice Problem

Hard

Created by

Liam Anderson

FREE Resource

This video tutorial guides viewers through creating a procedurally generated endless-runner map. It covers setting up the initial scene, creating level parts, implementing spawning logic, and making the map infinite. The tutorial also demonstrates how to randomize level parts and concludes with testing the final setup.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of the video tutorial?

To build a multiplayer game

To design a character animation

To develop a procedurally generated endless-runner map

To create a static game map

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the player gets closer to the end of a level part?

The game ends

The player receives a bonus

More level parts are generated

The player loses a life

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using prefabs in the map creation?

To reduce game loading time

To enhance graphics

To allow for easy duplication and modification of level parts

To save memory

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the spawn position of new level parts determined?

By using random coordinates

By player input

By using hard-coded values

By using the end position of the previous part

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the 'end position' in each level part?

To indicate the player's score

To reset the game

To determine where the next level part should begin

To mark the start of the level

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of the 'player distance spawn level parts' constant?

It defines the map's length

It controls the game's difficulty

It sets the distance at which new parts are spawned

It determines the player's speed

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the benefit of having multiple level parts?

It increases the game's difficulty

It makes the game easier

It allows for a more varied and interesting map

It reduces the game's file size

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