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Quiz on Virtual Learning Environments

Authored by A/P HIMALAH

Professional Development

University

Used 2+ times

Quiz on Virtual Learning Environments
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best defines a Virtual Learning Environment (VLE)?

A video conferencing tool used for live lessons

A structured digital platform that manages teaching and learning activities

A collection of websites and educational games

A social media platform for academic discussions

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary function of a VLE in teaching?

Replace classroom teaching entirely

Act as a backup in case of emergencies

Organise and deliver educational content, interactions, and assessments

Record student attendance

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following statements is TRUE about the relationship between VLE, e-learning, and online learning?

VLEs are offline tools that store learning materials

Online learning is a type of VLE

A VLE provides the infrastructure to support both e-learning and online learning

E-learning is the same as a VLE

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of a synchronous learning tool within a VLE?

Pre-recorded lecture

Discussion forum

Zoom live session

Interactive infographic

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the PST Framework stand for in VLE design?

Personalisation, Strategy, Technology

Pedagogy, Space, Technology

Planning, Support, Tools

Platform, Systems, Theory

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the PST Framework, "space" refers to:

The size of digital storage in the VLE

The cloud storage for online lessons

The layout and organisation of learning content in a digital environment

The type of physical classroom being used

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which principle is most closely related to Universal Design for Learning (UDL) in a VLE?

Assigning the same task to all learners

Personalising content delivery based on student needs

Using only text-based materials

Limiting interactivity to reduce distraction

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