Roblox Studio Lesson 10

Quiz
•
Computers
•
6th - 8th Grade
•
Medium
Future Teacher
Used 1+ times
FREE Resource
9 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using a dictionary table in the poisonous air script?
To store sound effects
To store player movement speed
To keep track of players inside the poison area
To change the part color
2.
CLASSIFICATION QUESTION
3 mins • 1 pt
Sort the following into 'Visual Settings' or 'Script Behavior'
Groups:
(a) Visual Settings
,
(b) Script Behavior
TouchEnded event
Material = ForceField
Anchored = true
Transparency = 0.7
While loop for damage
DamagePerSecond = 10
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Players can see the poison part clearly even if its transparency is 1
True
False
4.
MATCH QUESTION
1 min • 1 pt
Match the scripting part to what it does:
Stops damage when player leaves
playersInAir[character] = nil
Starts damage when a player enters
local damagePerSecond = 10
Sets how much damage to apply per tick
TouchEnded:Connect(function(hit))
Removes player from damage table
Touched:Connect(function(hit))
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why do we use task.spawn() in the script?
To move the poison part
To delay the start of the game
To run poison damage code continuously without freezing game
To stop the game completely
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Setting the CanCollide property to false allows players to pass through the poison air.
True
False
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does humanoid:TakeDamage(damagePerSecond) do?
Instantly kills the player
Teleports the player
Slowly removes player’s health
Changes the part color
8.
MATCH QUESTION
1 min • 1 pt
Match the part property to its purpose:
Player can walk through it
Material = ForceField
Makes it look like a glowing area
CanCollide = false
Makes the poison harder to see
Anchored = true
Keeps the part from falling or moving
Transparency = 0.7
9.
REORDER QUESTION
1 min • 1 pt
Arrange the following logic of the damage loop inside task.spawn:
Loop through players in air
Apply TakeDamage
Wait 1 second
Check if humanoid exists
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