Roblox Studio Lesson 10

Roblox Studio Lesson 10

6th - 8th Grade

9 Qs

quiz-placeholder

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Roblox Studio Lesson 10

Roblox Studio Lesson 10

Assessment

Quiz

Computers

6th - 8th Grade

Medium

Created by

Future Teacher

Used 1+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a dictionary table in the poisonous air script?

To store sound effects

To store player movement speed

To keep track of players inside the poison area

To change the part color

2.

CLASSIFICATION QUESTION

3 mins • 1 pt

Sort the following into 'Visual Settings' or 'Script Behavior'

Groups:

(a) Visual Settings

,

(b) Script Behavior

TouchEnded event

Material = ForceField

Anchored = true

Transparency = 0.7

While loop for damage

DamagePerSecond = 10

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Players can see the poison part clearly even if its transparency is 1

True

False

4.

MATCH QUESTION

1 min • 1 pt

Match the scripting part to what it does:

Stops damage when player leaves

playersInAir[character] = nil

Starts damage when a player enters

local damagePerSecond = 10

Sets how much damage to apply per tick

TouchEnded:Connect(function(hit))

Removes player from damage table

Touched:Connect(function(hit))

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do we use task.spawn() in the script?

To move the poison part

To delay the start of the game

To run poison damage code continuously without freezing game

To stop the game completely

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Setting the CanCollide property to false allows players to pass through the poison air.

True

False

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does humanoid:TakeDamage(damagePerSecond) do?

Instantly kills the player

Teleports the player

Slowly removes player’s health

Changes the part color

8.

MATCH QUESTION

1 min • 1 pt

Match the part property to its purpose:

Player can walk through it

Material = ForceField

Makes it look like a glowing area

CanCollide = false

Makes the poison harder to see

Anchored = true

Keeps the part from falling or moving

Transparency = 0.7

9.

REORDER QUESTION

1 min • 1 pt

Arrange the following logic of the damage loop inside task.spawn:

Loop through players in air

Apply TakeDamage

Wait 1 second

Check if humanoid exists