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Reading reflection game

Authored by Natalie Filice

Other

University

Used 2+ times

Reading reflection game
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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can digital tools like video games help transgender youth?

Replace guidance counsellors

Teach coding

Provide a safe space to share experiences and build empathy

Limit screen time

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a goal of the video game created in the study?

Entertainment only

Teaching math

Promoting school uniforms

Educating adults and service providers about trans youth experiences

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was ONE of the main findings of the study?

Transgender youth thrive without community support

Supportive adults are more helpful than school policies

All trans youth have the same experiences

Most schools are fully inclusive

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the study suggest about involving transgender youth in research?

It confuses the research process

It empowers them and supports meaningful change

It is only helpful for older youth

It should be avoided to protect their privacy

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is peer support important for transgender youth?

It builds a sense of belonging and shared understanding

To make a homework club

Encourages them

To help them with academics

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