Virtual Reality and Its Impact on Mental Health

Virtual Reality and Its Impact on Mental Health

12th Grade

20 Qs

quiz-placeholder

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Virtual Reality and Its Impact on Mental Health

Virtual Reality and Its Impact on Mental Health

Assessment

Quiz

Other

12th Grade

Hard

Created by

Wayground Content

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is modern virtual reality (VR) delivered through?

Headpieces that project individual digital images to each eye.

Smartphones that display 3D images.

Tablets with augmented reality capabilities.

Desktop computers with high-resolution monitors.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What sampling bias was noted in the study?

Participants were all drawn from a London university and were relatively young and free from prior clinical diagnoses.

Participants were selected from various universities across the UK, ensuring a diverse age range.

Participants had a history of clinical diagnoses, affecting the study's outcomes.

Participants were primarily older adults with no prior clinical diagnoses.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

At what rate do images update in modern VR experiences?

30 frames per second

60 frames per second

120 frames per second

15 frames per second

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did participants explore in the virtual reality task?

A virtual library with avatars.

A futuristic cityscape with robots.

An underwater world with marine life.

A historical museum with artifacts.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one potential application of VR according to the study's conclusions?

Helping individuals evaluate and reduce persecutory ideation and delusions.

Enhancing physical fitness through virtual workouts.

Improving memory retention through immersive learning experiences.

Facilitating social interactions in virtual environments.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does 'presence' refer to in the context of VR?

Feelings of actually 'being there' in the virtual environment.

The technical specifications of the VR hardware.

The ability to interact with virtual objects.

The visual quality of the virtual environment.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the mean paranoia score reported in the study?

25.4

31.8

29.6

33.2

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