Reimagining Education: A Teacher's Perspective

Reimagining Education: A Teacher's Perspective

Assessment

Interactive Video

Education, Physical Ed, Life Skills

7th - 12th Grade

Hard

Created by

Sophia Harris

FREE Resource

The video discusses the static nature of education and its lack of adaptability compared to other fields. The speaker shares personal experiences and highlights the engagement crisis in schools, emphasizing the need for change. Student feedback reveals that education is often boring and lacks choice and creativity. The speaker introduces gamification as a potential solution to make learning more engaging. Despite challenges and resistance to change, the speaker calls for innovative approaches to education to prepare students for future challenges.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why does the speaker compare education to a static commodity?

Because education is constantly evolving.

Because education is resistant to change.

Because education is a new industry.

Because education is highly profitable.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What change in the speaker's educational experience led to a decline in engagement?

More opportunities for group work.

Increase in creative projects.

Shift from dynamic learning to worksheets and order.

Introduction of more play-based learning.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is identified as the biggest untapped resource in education?

Technology

Teachers

Parents

Students

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the speaker propose to address the engagement crisis in education?

By reducing the number of subjects taught.

By listening to students and incorporating their feedback.

By increasing the number of tests.

By focusing solely on technology.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of gamification in education according to the speaker?

To engage students by incorporating game design principles.

To make learning more competitive.

To replace traditional teaching methods entirely.

To increase rote memorization.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common misconception about gamers mentioned by the speaker?

Gamers are always young children.

Gamers are highly creative.

Gamers are only interested in sports games.

Gamers are lazy and unproductive.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the speaker suggest is necessary for future innovators?

Creative and innovative thinking.

Avoidance of technology.

Strict adherence to traditional methods.

Memorization of facts.

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?