Unreal Engine Fundamentals Assessment

Unreal Engine Fundamentals Assessment

Assessment

Interactive Video

Computers, Design

9th - 12th Grade

Hard

Created by

Emma Peterson

FREE Resource

Unreal Engine, developed by Tim Sweeney at Epic Games, is a powerful suite of tools for creating interactive 3D experiences. Initially designed for first-person shooter games, it now supports AAA games, visual effects, and more. The engine offers a visual editor and a scripting language called Blueprints, allowing developers to create complex game logic without coding in C++. Users can start new projects, add actors, apply materials, and set up lighting. The video also covers landscape creation and physics simulation, concluding with a demonstration of programming game logic using Blueprints.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who created Unreal Engine and in which year?

Gabe Newell in 1998

Tim Sweeney at Epic Games in 1995

John Carmack in 1993

Hideo Kojima in 2001

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What programming language is Unreal Engine primarily written in?

C++

Java

JavaScript

Python

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a core feature of Unreal Engine?

Ray tracing

Physics simulation

3D rendering

Database management

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the Content Drawer in Unreal Engine?

To store game assets

To compile code

To render graphics

To manage user accounts

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you view the geometry of an invisible actor in Unreal Engine?

By enabling the physics mode

By changing the view mode to wireframe

By applying a texture

By using the debug console

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool is used to sculpt landscapes in Unreal Engine?

Landscape modifier

Terrain editor

Sculpting pen

Brush tool

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of Blueprints in Unreal Engine?

To program game logic visually

To design user interfaces

To create 3D models

To write C++ code

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