Judgment, Trustworthiness, and Gaming Insights

Judgment, Trustworthiness, and Gaming Insights

Assessment

Interactive Video

Science, Education, Psychology

9th - 12th Grade

Hard

Created by

Olivia Brooks

FREE Resource

Hank Green discusses human tendencies to make snap judgments based on appearance, the benefits of preparing to teach as a study method, and the effects of video games on children. Research shows that humans form quick judgments about trustworthiness based on facial features, and that preparing to teach can enhance learning. Video games, when played in moderation, can be beneficial for children, but excessive gaming may lead to lower life satisfaction. The episode concludes with promotions for SciShow and Audible.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the main topics discussed in the introduction of the episode?

Human judgment and biases

The future of technology

The benefits of exercise

The history of SciShow

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the study mentioned, how quickly do humans form judgments about trustworthiness?

In 3 seconds

In 10 milliseconds

In 33 milliseconds

In 1 minute

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which part of the brain is involved in making snap judgments about trustworthiness?

Hippocampus

Cerebellum

Amygdala

Frontal lobe

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What study technique is suggested to be more effective according to the research discussed?

Listening to music while studying

Reading aloud

Preparing to teach the material

Highlighting text

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How much higher did learners expecting to teach score on main points compared to those expecting to test?

50-75% higher

10-20% higher

25-50% higher

5-15% higher

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the recommended amount of gaming time for children to have the highest psycho-social adjustment?

No gaming at all

2-3 hours a day

Less than 1 hour a day

More than 3 hours a day

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the variance in psycho-social adjustment between different gaming groups?

5.6%

3.2%

2.8%

1.6%

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