Allisyn Levy - BrainPOP - GameUP

Allisyn Levy - BrainPOP - GameUP

Assessment

Interactive Video

Mathematics

4th - 5th Grade

Hard

Created by

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The video discusses the transition of BrainPOP from a focus on animated educational videos to incorporating game-based learning through GameUp. The speaker shares their background as a teacher and the challenges faced in finding quality educational games. GameUp was developed to provide vetted, curriculum-aligned games from various partners. The popularity of these games has surpassed that of BrainPOP's videos. Research shows increasing teacher acceptance of game-based learning. GameUp offers resources for teachers to introduce new concepts and supports future expansion with new partnerships and tools.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was one of the main challenges the speaker faced when using educational games in the classroom?

Finding games that were free

Getting students interested in games

Finding games that were fun

Locating games that aligned with the curriculum

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which organizations does BrainPOP partner with to develop educational games?

Local schools

Government agencies

Universities, museums, and indie developers

Private corporations

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What surprising trend did BrainPOP notice about the popularity of their games?

Games were less popular than videos

Games surpassed the popularity of videos

Games were only popular among younger students

Games were not used by teachers

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the focus of the research study conducted with the Joan Ganz Cooney Center?

Student performance in math

Teacher attitudes towards digital games

Parent involvement in education

The cost of educational games

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are teachers using games according to the study funded by the Gates Foundation?

As a reward for good behavior

To entertain students during breaks

To replace traditional textbooks

As a tool for formative assessment

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one way teachers can use GameUp to introduce new concepts?

By using games only for review sessions

By letting students choose any game they like

By using games to introduce topics before formal teaching

By assigning games as homework

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit of game-based learning mentioned by the speaker?

It is cheaper than traditional methods

It engages students and fosters a desire to learn

It makes students more competitive

It reduces the need for teachers