What is the primary purpose of introducing a base class in the context of drawing shapes?
Structural Design Patterns in Modern C++ - Adding the Shape Base Class

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To support multiple types of shapes with a common interface
To improve the speed of rendering
To eliminate the need for a window instance
To reduce the number of lines of code
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the Line class change after inheriting from the Shape class?
It uses hardware rendering
It shares a window instance with other shapes
It can now draw circles
It no longer requires a window instance
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the two main attributes introduced in the Circle class?
Color and thickness
Height and width
Position and radius
Diameter and circumference
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it beneficial to have a shared window instance for different shapes?
It allows for faster rendering
It simplifies the code structure
It reduces memory usage
It ensures all shapes are drawn in the same window
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the advantage of the abstraction provided by the Shape hierarchy?
It enables the use of different rendering APIs
It reduces the complexity of the code
It improves the rendering speed
It allows for easy addition of new shapes without modifying existing code
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What potential improvement is suggested for future implementations of the Shape hierarchy?
Using hardware rendering
Simplifying the API
Adding more colors
Increasing the number of shapes
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main difference between software and hardware rendering as discussed?
Software rendering is faster
Hardware rendering uses the capabilities of the hardware for better performance
Software rendering is more accurate
Hardware rendering is easier to implement
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