Structural Design Patterns in Modern C++ - Adding the Shape Base Class

Structural Design Patterns in Modern C++ - Adding the Shape Base Class

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to draw shapes using the Win 32 GDI API with software rendering. It introduces a base class called Shape, from which Line and Circle classes inherit. The Line class is modified to use a shared window, and a Circle class is implemented with position and radius attributes. The tutorial demonstrates drawing these shapes in a shared window and discusses the benefits of abstraction for future extensions, such as adding hardware rendering support.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of introducing a base class in the context of drawing shapes?

To support multiple types of shapes with a common interface

To improve the speed of rendering

To eliminate the need for a window instance

To reduce the number of lines of code

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the Line class change after inheriting from the Shape class?

It uses hardware rendering

It shares a window instance with other shapes

It can now draw circles

It no longer requires a window instance

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the two main attributes introduced in the Circle class?

Color and thickness

Height and width

Position and radius

Diameter and circumference

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it beneficial to have a shared window instance for different shapes?

It allows for faster rendering

It simplifies the code structure

It reduces memory usage

It ensures all shapes are drawn in the same window

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the advantage of the abstraction provided by the Shape hierarchy?

It enables the use of different rendering APIs

It reduces the complexity of the code

It improves the rendering speed

It allows for easy addition of new shapes without modifying existing code

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What potential improvement is suggested for future implementations of the Shape hierarchy?

Using hardware rendering

Simplifying the API

Adding more colors

Increasing the number of shapes

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between software and hardware rendering as discussed?

Software rendering is faster

Hardware rendering uses the capabilities of the hardware for better performance

Software rendering is more accurate

Hardware rendering is easier to implement