Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Torn Scroll Edge Effect

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Torn Scroll Edge Effect

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

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The video tutorial guides viewers through the process of creating a 3D model of a scroll using Blender. It covers setting up the project, creating bounds, using proportional editing, applying a solidify modifier, and making final adjustments. The tutorial also demonstrates how to create a sealed scroll and concludes with a preview of the next steps, including adding textures and creating an open scroll.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in creating the boundary around the object?

Delete all existing lines

Ensure the cursor is in the center

Select the entire object

Apply a solidify modifier

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is used to adjust the thickness of the boundary?

Proportional editing

Edge loop

Subdivision surface

Bevel

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a solidify modifier in this tutorial?

To adjust the thickness of the boundary

To create a duplicate of the object

To merge two objects together

To add color to the object

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What shape is initially used to create the seal?

Sphere

Cylinder

Cone

Cube

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the seal bent to fit the scroll?

By using a mirror modifier

By applying a subdivision

By using proportional editing

By rotating the object

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of curve is used to create the sealed scroll?

Helix

Bezier curve

NURBS curve

Archimedean spiral

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What must be done before applying a modifier to a curve?

Rotate the curve

Apply a texture

Delete all vertices

Convert it to a mesh

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