Creating Movement Boundaries for Pacman in Scratch

Interactive Video
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Other, Social Studies
•
KG - University
•
Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the initial problem with Pacman's movement in the game?
Pacman moves too fast.
Pacman does not respond to keyboard inputs.
Pacman cannot move at all.
Pacman can move through the walls.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'forever loop' in the existing code?
To reset the game.
To check for user inputs repeatedly.
To make Pacman move continuously.
To change Pacman's color.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is wall collision detected in the game?
By using sound sensors.
By measuring the distance to the wall.
By using a color detection method.
By checking Pacman's speed.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when Pacman touches the wall according to the new logic?
He speeds up.
He stops moving completely.
He changes direction randomly.
He moves back a few steps.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue arises when pressing two movement keys simultaneously?
Pacman changes color.
Pacman stops moving.
Pacman can move diagonally through walls.
Pacman moves faster.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the diagonal movement issue resolved?
By checking if Pacman is not touching the wall before moving.
By adding a delay to movements.
By disabling diagonal keys.
By increasing Pacman's size.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the improvements discussed for Pacman's movement?
Pacman should always be moving.
Pacman should jump over walls.
Pacman should move faster.
Pacman should change colors.
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