Hands-On Unity 2018.x Game Development for Mobile (Video 4)

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Information Technology (IT), Architecture
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of the projectiles directory in the Unity project?
To manage game settings
To save game progress
To store player character models
To hold scripts and resources for projectiles
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key advantage of using object pooling in game development?
It simplifies the game's storyline
It reduces memory usage and improves performance
It makes the game more visually appealing
It increases the game's file size
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the object pool implementation, what data structure is used to manage pooled items?
List
Stack
Array
Queue
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the 'set pool' method in the pooled item component?
To destroy the game object
To assign the item to a specific pool
To initialize the game object
To change the item's color
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the shooting ability utilize the object pool in the game?
By instantiating projectiles from the pool
By disabling the shooting feature
By using a random number generator
By creating new objects each time
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to use interfaces like IPlayerAbility in the shooting ability implementation?
To make the code more complex
To reduce the game's performance
To increase the game's difficulty
To allow flexibility and reusability
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when the object pool is empty and auto-resize is enabled?
The game crashes
The pool remains empty
The game stops responding
A new object is instantiated and added to the pool
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