Netflix Adds Video Games in Bid to Build Multimedia Empire

Netflix Adds Video Games in Bid to Build Multimedia Empire

Assessment

Interactive Video

Business

University

Hard

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The transcript discusses Netflix's strategy to expand beyond original content into merchandise and gaming, particularly with a Stranger Things-themed video game. It highlights the challenges in the volatile gaming industry and compares the potential of merchandise versus gaming. The discussion also touches on Netflix's current approach of licensing characters and the implications of gaining in-house control over game development.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Netflix's strategy to compete with media giants like Disney?

Partnering with other streaming services

Acquiring smaller media companies

Expanding into merchandise and video games

Focusing solely on original content

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When is the Stranger Things themed video game expected to be released?

October 31st

January 1st

December 25th

July 4th

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a major challenge in turning TV shows into video games?

High production costs

Volatile gaming industry

Lack of interest from viewers

Limited technology

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which popular game is mentioned as a competitor in the gaming industry?

League of Legends

Call of Duty

Fortnite

Minecraft

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential financial concern for Netflix in developing video games?

Limited market reach

High licensing fees

Increased cash flow burn

Lack of skilled developers