3D Graphics: Crash Course Computer Science

3D Graphics: Crash Course Computer Science

Assessment

Interactive Video

Information Technology (IT), Architecture, Arts

11th Grade - University

Hard

Created by

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FREE Resource

The video tutorial explores the evolution from 2D to 3D graphics, focusing on key techniques like 3D projection, wireframe rendering, and the use of polygons and meshes. It delves into scanline rendering, anti-aliasing, occlusion handling, and z-buffering. Lighting, shading, and texture mapping are also covered, along with optimizations using GPUs for efficient rendering.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the process of converting 3D coordinates to a 2D plane called?

Coordinate Flattening

2D Mapping

3D Projection

3D Rendering

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In 3D graphics, why are triangles preferred over other shapes?

They are easier to color

They are faster to render

They require less memory

They unambiguously define a plane

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between orthographic and perspective projection?

Orthographic projection uses more colors

Perspective projection shows parallel lines as converging

Orthographic projection is faster

Perspective projection is used for 2D graphics

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of anti-aliasing in 3D graphics?

To improve texture quality

To enhance lighting effects

To smooth out jagged edges

To increase the polygon count

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which algorithm sorts polygons from farthest to nearest to handle occlusion?

Painter's algorithm

Z-buffering

Scanline rendering

Back-face culling

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common issue when two polygons have the same distance in z-buffering?

Back-face culling

Anti-aliasing

Z-fighting

Occlusion

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the simplest lighting algorithm that makes polygon boundaries noticeable?

Flat shading

Texture mapping

Phong shading

Gouraud shading

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