Behavioral Design Patterns in C++ - Hangman - V

Behavioral Design Patterns in C++ - Hangman - V

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The lecture discusses an improved design for a game state structure, focusing on making attributes private and using a friend class to control access. It explains the creation of wide and narrow interfaces, the use of private constructors, and exception handling. The Memento design pattern is implemented, with the game state as a nested class of the originator, and the checkpoint manager acting as the caretaker. The lecture concludes with a promise to discuss alternative implementations in the next session.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was it necessary to make the game state attributes private?

To restrict access to only the Hangman class

To allow all classes to access them

To make them accessible to the public

To prevent the Hangman class from accessing them

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the friend declaration in this context?

To enable the Hangman class to access private attributes

To make the game state class public

To allow any class to modify the game state

To prevent the Hangman class from accessing the game state

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the public destructor contribute to the narrow interface?

It allows the game state to be created by any class

It makes the game state attributes public

It enables the caretaker class to destroy game state instances

It prevents the Hangman class from accessing the game state

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the Memento design pattern, what role does the game state play?

Originator

Caretaker

Memento

Observer

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the checkpoint manager in the Memento design pattern?

It acts as the originator

It manages the game state for the Hangman class

It is responsible for creating game state instances

It serves as the memento