What was the focus of the continuation from the last lesson?
Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Grainy Metal

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Setting up lighting for the scene
Creating new character models
Setting up metal materials for assets
Designing new levels
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was created to fix the 'iron old' material issue?
A new lighting setup
A new material instance
A new texture map
A new asset model
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the issue with the 'iron old' material initially?
It was not visible in the scene
It was too dark
It was not linked to the correct assets
It was too reflective
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the result of adjusting the roughness value of the 'iron old' material?
It became too reflective
It looked much nicer and more metallic
It became less metallic
It was not visible in the scene
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the problem with the helmet material?
It was not visible in the scene
The wrong type of metal was applied
It was too reflective
It was too dark
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was checked to ensure proper application of the iron grainy material?
The texture map
The reference viewer
The lighting setup
The asset model
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was adjusted to improve the look of the iron grainy material?
The lighting intensity
The texture resolution
The color balance
The roughness and metallic values
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