Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Grainy Metal

Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Grainy Metal

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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In this lesson, the instructor continues working on dungeon prop assets by creating and adjusting material instances. The focus is on setting up metal materials, particularly iron and gold, and resolving issues with material references. The lesson concludes with final adjustments and a preview of the next session, which will cover leather straps, wood, and transparent materials.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the focus of the continuation from the last lesson?

Setting up lighting for the scene

Creating new character models

Setting up metal materials for assets

Designing new levels

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was created to fix the 'iron old' material issue?

A new lighting setup

A new material instance

A new texture map

A new asset model

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the issue with the 'iron old' material initially?

It was not visible in the scene

It was too dark

It was not linked to the correct assets

It was too reflective

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the result of adjusting the roughness value of the 'iron old' material?

It became too reflective

It looked much nicer and more metallic

It became less metallic

It was not visible in the scene

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the problem with the helmet material?

It was not visible in the scene

The wrong type of metal was applied

It was too reflective

It was too dark

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was checked to ensure proper application of the iron grainy material?

The texture map

The reference viewer

The lighting setup

The asset model

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was adjusted to improve the look of the iron grainy material?

The lighting intensity

The texture resolution

The color balance

The roughness and metallic values

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