Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Metal Material Instance

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Metal Material Instance

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

This video tutorial covers the process of setting up and adjusting material instances in Unreal Engine. It begins with controlling material parameters for gold, followed by setting up a gold trim sheet and addressing reflectivity issues. The tutorial then moves on to adjusting iron materials, focusing on roughness and visual improvements. It also provides guidance on saving projects and managing assets effectively. Finally, the video demonstrates setting up an iron grainy material and making final adjustments to ensure optimal visual results.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What parameters can be adjusted to gain more control over materials in Unreal Engine?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of replacing material references in Unreal Engine.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps should be taken to ensure the same reflectivity for different materials?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the importance of matching the roughness value between different materials?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Discuss the challenges faced when working with multiple material instances.

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

How can you visualize changes made to material properties in Unreal Engine?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments can be made to the roughness intensity of materials?

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