Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Material Instances at a Pace

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus of the current lesson?
Finishing basic materials and starting opacity materials
Creating new 3D models
Setting up advanced materials
Learning about lighting effects
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in replacing material references?
Delete the old material
Open the content browser
Select the material instance
Consolidate assets
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the second content browser used?
To apply lighting effects
To view multiple scenes
To speed up asset management
To edit textures
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which texture is applied first to the silver basic material?
Metallic
Base color
Ambient occlusion
Roughness
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What adjustment is suggested for the silver treasure material?
Decrease the normal intensity
Increase the metallic value
Lower the roughness values
Increase the base color
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adjusting the normal intensity for wood coarse?
To make it shinier
To change the color
To increase transparency
To enhance texture details
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the effect of lowering the saturation for wood stylized plank?
It becomes more vibrant
It appears more muted
It increases glossiness
It enhances texture details
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