Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up White Flower Petals

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up White Flower Petals

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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This video tutorial covers the process of setting up and arranging 3D elements with textures in a radial pattern. It includes positioning, duplicating, and adjusting elements, as well as scaling and using proportional editing. The tutorial also demonstrates adding roughness and detail to textures, and concludes with combining elements and creating variations for a more organic look.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step mentioned in the lesson for setting up the etals?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of positioning the etals in a radial manner.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What technique is suggested for duplicating the etals?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How can one adjust the spacing between the etals?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how proportional editing is used in the lesson.

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to achieve a more organic look for the flower?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to ensure the petals do not overlap?

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