Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Grainy Metal

Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Grainy Metal

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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In this lesson, the instructor continues working on dungeon prop assets by creating and adjusting material instances. The focus is on setting up metal materials, particularly iron and gold, and resolving issues with material references. The lesson concludes with final adjustments and a preview of the next session, which will cover leather straps, wood, and transparent materials.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps did the instructor take to ensure the materials looked appropriate for the dungeon scene?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What was the instructor's opinion on the appearance of the metallic materials?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How did the instructor evaluate the reflectiveness of the helmet material?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What final materials were planned to be worked on in the next lesson?

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