The Ultimate Guide to Blender 3D Rigging and Animation - Lesson 17 -Working with Graph Shaders for Our Stylized Fire

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10 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the first step mentioned in the process of bringing in a texture?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
How can you change the position of a texture in space and time?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the significance of using UV mapping in texture application?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain how to adjust the scale of the voroni texture.
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe the process of creating a frame around the textures.
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
What naming convention is suggested for the frames created in the animation?
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the purpose of mixing shaders in the context of this animation?
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