
Game Development Concepts and Techniques
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Emma Peterson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus of the instructor's current project?
Designing a new game character
Writing a book on game development
Creating a step-by-step course using Dots
Developing a new game engine
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What advice does the instructor give to junior game developers?
Apply to as many jobs as possible and build a portfolio
Avoid learning new technologies
Focus solely on getting a degree
Only work on personal projects
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What visual style does the instructor mention for the game?
Realistic 3D graphics
Pixelated, blocky characters
High-definition textures
Cartoonish animations
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the defensive tower in the game?
To scout the map
To heal player units
To attack enemy units
To provide resources
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does Dots differ from traditional game objects?
It is only compatible with mobile games
It requires no coding knowledge
It uses a data-oriented approach for better performance
It focuses on 2D graphics
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of using entity IDs as seeds in the random walking system?
To ensure each entity has a unique random behavior
To make all entities move in the same pattern
To reduce memory usage
To simplify the code structure
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is an entity command buffer used in the building spawner system?
To simplify the code
To handle structural changes without errors
To increase the speed of entity spawning
To ensure entities are spawned in a specific order
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