Question Dialog Implementation in Games

Question Dialog Implementation in Games

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Ethan Morris

FREE Resource

This video tutorial by Code Monkey guides viewers through creating a simple question dialog in Unity. It covers setting up UI elements, adding text and buttons, and implementing functionality using C#. The tutorial also includes testing and enhancing the dialog, with tips on making it reusable and adaptable for various game scenarios. The video concludes with advanced features and encourages viewers to explore further learning through complete courses.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of a question dialog in a game?

To display game credits

To ask for player confirmation

To show game scores

To load game assets

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which UI element is used to create the background of the question dialog?

Canvas

Text Mesh Pro

Button

Image

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the advantage of using Text Mesh Pro for text elements?

It uses less memory

It is faster to render

It offers more settings

It is easier to code

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of adding a listener to a button in Unity?

To change its color

To handle click events

To resize the button

To move the button

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to hide the question dialog after an action is taken?

To save memory

To prevent multiple actions

To improve graphics

To reduce code complexity

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What pattern is used to make the question dialog easily accessible throughout the code?

Factory Pattern

Observer Pattern

Singleton Pattern

Decorator Pattern

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of creating a prefab for the question dialog?

To enhance visual effects

To reduce file size

To reuse the dialog in multiple scenes

To improve performance

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