Game Targeting Methods and Techniques

Game Targeting Methods and Techniques

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Aiden Montgomery

FREE Resource

The video tutorial by Code Monkey explores three methods for finding targets in games: using a trigger collider, cycling through a list, and using a physics overlap. Each method is explained with a demo, and their pros and cons are discussed. The tutorial emphasizes the importance of choosing the right method based on the scenario and provides insights into performance and implementation considerations.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the video tutorial?

Finding targets in games

Programming AI for games

Creating 3D models

Designing game levels

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which method involves using a trigger collider?

Physics Overlap

Trigger Collider

Raycasting

List and Distance

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key advantage of using a trigger collider?

It works without colliders

It is highly customizable

It is event-based and efficient

It requires no coding

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the list and distance method, what is cycled through to find targets?

A list of enemies

A list of players

All colliders

All game objects

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential downside of the list and distance method?

It is too complex to implement

It can cause performance issues with many objects

It requires a lot of memory

It is not versatile

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which method uses the Physics2D.OverlapCircle function?

Trigger Collider

List and Distance

Physics Overlap

Raycasting

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a benefit of the physics overlap method?

It is the simplest method

It requires no colliders

It supports a large number of enemies

It is event-based

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