Food Spawning in Snake Game

Food Spawning in Snake Game

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Lucas Foster

FREE Resource

In this video, the tutorial covers creating a snake game in Unity. It begins with setting up the snake's movement, ensuring it follows specific rules. The video then progresses to creating a level grid and implementing a system to spawn food randomly. The snake's ability to eat the food is developed, and the tutorial ensures that food does not spawn on the snake. The video concludes with a demonstration of the working game and a preview of the next steps.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the video series introduced by Code Monkey?

Creating a racing game in Unity

Developing a snake game in Unity

Designing a platformer game in Unity

Building a puzzle game in Unity

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'level Grid' class in the food spawning system?

To handle the game's scoring system

To manage the snake's speed

To control the snake's color

To manage the grid where food is spawned

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the food's position on the grid determined?

By user input

By a fixed position

By randomizing within the grid's dimensions

By following the snake's path

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What component is added to the food game object for visual representation?

A Rigidbody component

A Sprite Renderer component

A Collider component

A Light component

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'periodic' function in testing the food spawning?

To change the background color

To reset the game

To change the snake's speed

To spawn food at regular intervals

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the snake moves over the food grid position?

The snake changes color

The food is destroyed and respawned

The snake loses a life

The game ends

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are references between the snake and level grid objects managed?

By hardcoding the references

By using a singleton pattern

By passing references during object instantiation

By using global variables

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?