Game Testing and Frame Rate Concepts

Game Testing and Frame Rate Concepts

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Lucas Foster

FREE Resource

The video tutorial provides a quick tip on limiting frame rates for testing in game development. It highlights the importance of ensuring games work on various hardware by testing at different frame rates. The tutorial demonstrates how high and low frame rates can affect game mechanics, using a transform movement example. It explains the code for moving a unit and tests it at normal and low frame rates, identifying issues at low frame rates. A simple fix using clamping is introduced to resolve these issues, ensuring the code works at both high and low frame rates. The tutorial concludes with advice on testing games at various frame rates to ensure compatibility across different hardware.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to test a game on different hardware?

To check compatibility with different game controllers

To verify it functions correctly at various frame rates

To test the game's graphics quality

To ensure it works on all operating systems

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of Delta time in movement calculations?

It sets the maximum frame rate

It calculates the distance to the target

It adjusts movement based on frame rate

It determines the speed of the game

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens to Delta time at low frame rates?

It becomes a very small number

It remains constant

It becomes a very large number

It has no effect on movement

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue arises when the movement code runs at low frame rates?

The unit moves too slowly

The unit overshoots the target and oscillates

The unit stops moving entirely

The unit moves in the wrong direction

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the clamp function help in solving the frame rate issue?

It increases the frame rate

It limits the movement to the target distance

It changes the movement direction

It decreases the Delta time

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the clamp function do with the move amount?

It multiplies it by Delta time

It adds it to the target position

It sets it to zero

It restricts it between a minimum and maximum value

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it necessary to test games at various frame rates?

To check the game's sound quality

To verify the game runs smoothly on all hardware

To test the game's loading times

To ensure compatibility with different screen sizes

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