he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 26 - Mirror 3D Rigged Character Controls

he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 26 - Mirror 3D Rigged Character Controls

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Information Technology (IT), Architecture

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This video tutorial covers the process of 3D rigging and animation, focusing on setting up arm bones with inverse kinematics, fixing hand rotations, and ensuring realistic movement. It includes adjustments for torso and neck rotations, the use of bendy bones for flexibility, and final checks to ensure the rig functions correctly. The tutorial concludes with symmetrizing the rig and preparing it for weighting to a mesh.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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