Blender to Unreal Engine - 3D Plants and Vegetation - Creating Wild Grass 3D Cluster

Blender to Unreal Engine - 3D Plants and Vegetation - Creating Wild Grass 3D Cluster

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers the process of modeling vegetation, focusing on creating variations in wild grass and foliage. It begins with duplicating and positioning leaves on a stem, followed by editing for variation using proportional editing. The tutorial then adjusts leaf sizes to simulate natural growth and finalizes the arrangement. Larger leaves are applied, ensuring proper alignment and a natural look. The tutorial emphasizes creating a realistic 3D shape and concludes with a preview of the final model.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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