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Augmented Reality

Total questions: 8

Worksheet time: 5mins

Name
Class
Date
1.

What is augmented reality (AR)?

a)

A mobile phone that performs many of the functions of a computer, typically having a touchscreen interface, Internet access, and an operating system capable of running downloaded applications.

b)

A computer-generated simulation of a three-dimensional image or environment that an individual can interact with by using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

c)

A machine with a set of controls designed to provide a realistic imitation of the operation of a vehicle, aircraft, or other complex system.

d)

A technology allows individuals to see virtual content as appearing in the real world, and to control the virtual environment through direct, tangible interaction with objects in the physical space.

2.

A game based on which animated franchise propelled augmented reality (AR) into the mainstream in recent years?

a)

Super Mario

b)

Pokemon

c)

World of Warcraft

d)

Fortnite

3.

Which of the following is NOT a listed benefit of augmented reality (AR) in Education?

a)

Bringing Opportunities for Collaboration

b)

Increasing Accessibility to Educational Content

c)

Improving Student Academic Achievement

d)

Appealing to Multi-Modal Learning

4.

Augmented reality (AR) provides features that are...

a)

Highly visual, interactive, and three-dimensional

b)

Collaborative, virtual, and simulated

c)

Computer-generated, sensory, and entirely virtual

d)

Auditory, immersive, and cost-efficient

5.

Augmented reality (AR) combines the best elements of virtual reality (VR) and computer-based environments to create the best possible type of collaborative environment?

a)

True

b)

False

6.

Augmented reality (AR) can turn abstract concepts into realistic experiences by making abstractions appear as real objects in the user’s world and allowing them to interact with them naturally. Which type of learner will benefit most from the use of augmented reality?

a)

Auditory learner

b)

Logical/mathematical learner

c)

Kinesthetic/visual learner

d)

All of the above

7.

Augmented reality (AR) and virtual reality (VR) are the same?

a)

True

b)

False

8.

What are the 4 difficulties in using augmented reality (AR) in education?

a)

Lack of content-creation tools, investment costs, technology learning curves, limited research

b)

Digital divide, limited funding, limited research, functionality issues

c)

Access to resources, lack of flexibility, lack of interpersonal connections, investment costs

d)

Investment costs, functionality issues, digital divide, lack of content-creation tools